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Crusader kings 2 plus crash
Crusader kings 2 plus crash









crusader kings 2 plus crash
  1. Crusader kings 2 plus crash mod#
  2. Crusader kings 2 plus crash mods#
  3. Crusader kings 2 plus crash download#

Fixed a regression that messed up the encoding of localised province names. Added a targetted decision that allows capturing of trespassing commanders.

Crusader kings 2 plus crash mod#

Branching education from Rebels and Warmongers mod integrated. The DLC can now be safely enabled for graphical resources that might be potencially used in the future. And appearances of a few cultures, while I was at it. e_placeholder now correctly occupies all lands without a de jure empire and has replaced e_null from SWMH where relevant. Ahistorical and was causing CTD if selected. It is now a fun mix of Apostolic and Cathar heresies with the ability to raid, which is unique for Catholic heresies and is based on their historical raid on Sesia Valley. Dulcinian is now a proper heresy with a religious head and holy sites. Fixed CK2+ cultural conversion events to properly account for SWMH cultures. Changed how the map looks a bit (smaller highlight thickness, rivers highlighted). Trade++ mod integrated (partial, debugged and modified to best fit CK2+ trade routes). This might not be the most historically accurate solution, but it's the most logical one. Dozens of locations added to the paths, hopefully eliminating "flying caravans". EMF Cultural buildings (without the retinue bonus) EMF Combat Tactics, tweaked and debugged, with cherrypicked culture specific tactics from CK2+. Validator settings relevant to the mod are now included with it.

Crusader kings 2 plus crash download#

The music mod is now available for download at For a better visual experience it is recommended to turn off trees and rivers. High resolution display to support ARKO interface. A powerfull CPU that can handle SWMH map with all the other stuff on top.

Crusader kings 2 plus crash mods#

All credit for the original mods used in HPR goes to their authors. The very notion of having to ask for permission to use mod files in other mods sickens me, this obviously means, that you are free to use any of the changes I've made to the game and it's modifications in your own projects. It also goes against the rules of Paradoxplaza forums and is therefore not published there. HPR has been made by me for my personal use and is unlikely to be actively maintained in the future. It might be considered a metamod, because of how it tries to integrate many other mods together by compliling everything you need in a single module. History Plus Realism is based on the CK2+ codebase with cherrypicked changes from HIP and other mods, as well as custom modifications for further realism. This mod is based on both of them and the goal of this mod is to implement the better features of both major mods, while reaching maximum historical accuracy and maintaining an engaging and interesting gameplay. There are currently two popular mods that change the core mechanics of the game, while sticking to the historical backbone: Crusader Kings Plus and Historical Immersion Project (which itself consists of several mods).











Crusader kings 2 plus crash